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Publicaciones: 3   Visitado por: 34 users
08.09.2012 - 10:39
 Soul
Escrito por Soul, 30.08.2012 at 11:41

Escrito por tophat, 29.08.2012 at 16:38

Escrito por Soul, 29.08.2012 at 13:27

I have something I posted before that goes along the lines of using AA but wasn't focused on countering SM exactly.

Recon/Counter Surveillance

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range


Wow cool idea, I like it but I think it's overpowered. How about this? :

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range


Originally I posted this in the Additional or modified strategies section, no one seem to notice so I posted it in TopHat's ACC post, interest in that died without this getting enough feedback for my liking so yeah lol.
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Escrito por Amok, 12.03.2012 at 07:05

Why? It's much easier with the popup thingie buttons...


Escrito por Amok, 15.05.2013 at 06:51

Wow man, you're so wrong, I don't even know where to begin with
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08.09.2012 - 11:23
All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Stealths -1 ARB +10 cost -2 range
Marines -1 ARB +10 cost -2 range
Submarines -1 ARB +10 cost -2 range
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08.09.2012 - 15:56
I don't see the point in this, as a stealth player, i will work out you are using this shitty strategy and just commit more marines to my crucial attacks, which i already do anyway, i never adjust how I play GW because of a certain strategy, I just always send enough marines to obliterate you whether or not you have +1 defence.

the only reason you would ever use this is if you knew your enemy liked to play stealth, and wanted to beat him cheaply. i will not endorse this strategy ever because it encourages shitty negative play.
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