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Publicación original

Publicado por Amok, 11.09.2015 - 03:30
As you all know, the recent fix to make the city & defence line defence bonuses actually work had affected the game balance. We release that this had made some people unhappy and frustrated, hence the need to find some sort of solution.
So may I suggest that everyone posts their solution to this problem (nerfs/buffs/etc) or upvotes if someone's already proposed it? Please no offtopic or discussion here, just the proposals. Also make sure you've checked the existing ones first to avoid duplicates. Simply upvote if it's already been posted. I must stress that completely reverting the changes and reintroducing the bug back is not an option.

Also, please check out this thread first: http://atwar-game.com/forum/topic.php?topic_id=21511

Cheers!
11.09.2015 - 17:05
Escrito por joedtaxi, 11.09.2015 at 11:02

Put everything back to the way it was before you fucked things up plz

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11.09.2015 - 17:34
 Htin
Escrito por The Tactician, 11.09.2015 at 15:53

Escrito por minusSeven, 11.09.2015 at 08:11

+1 attack of tanks against only infs for strats like gc ,ra , imp , hw
+1 attack of bombers against only infs in sm
+1 attack of helicopters against only infs in DS
+1 attack of stealth marines against only infs in mos and gw
+1 attack of destroyers against only infs in nc(this one I am not fully sure is required)
I have left out IF and lb since I don't feel they individually need nerf. Nerfing of pd makes no sense now since it wasn't boosted. Simply 1 bug was fixed.

This, but no boost to RA and give tanks +10 cost and the tweaks that were gonna happen before (boosting bombers and destroyers). Also +1 attack for HW militia, marines, and tanks against inf (maybe its finally more playable). I also think IF and LB need a boost because they have cost limitations (IF's being no cost nerf compared to PD). This way you slightly boost both offense and defense and keep it at the ratio it was before -at the expense of easier neutral inf expansion- and don't have one clearly stronger strategy.

boost only lb not If, if is op Iron fist is strong
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11.09.2015 - 18:43
U will ruin perfectly balanced game ....idk whats wrong with u ...its perfectly normal that city have +1 bonus ! ffs its not same when u atack desert and city ...do as u want ,why dont u make submarines fly ? :p
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11.09.2015 - 20:53
Escrito por Waffel, 11.09.2015 at 15:38

Just delete the city bonus... It is unlogical that we have this ''bonus'' in the first place. ON ALL STRATS.


Sorry waffel, RA is not allowed in the cool kids group.



Blitzkrieg and Relentless attack were the only unaffected strategies in terms of their stats.
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13.09.2015 - 05:28
 Amok (Administrador)
Thanks everyone for the responses!
Latest change: Added back +1 in cities & defence lines to inf and mil (PD). Removed the default +1 in cities & defence lines from inf and marines.
So it's almost the way it was before the fix, with the exception that the defence bonus is actually working now (but it's 0 by default for all units).
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13.09.2015 - 06:02
Umm, so RA now has -1 in cities... and 9attack RA tanks are now fighting 9defence PD infantry (since PD inf 7def + 1 for in city and +1 vs tanks)

is there any reason to build tanks anymore :/

to clarify PD was buffed from already being strong before all these changes (as in pre bug fix)
and RA was nerfed?
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The best players are those who think outside the box and aren't afraid to try something new
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13.09.2015 - 06:14
Escrito por Exo-K, 13.09.2015 at 06:02

Umm, so RA now has -1 in cities... and 9attack RA tanks are now fighting 9defence PD infantry (since PD inf 7def + 1 for in city and +1 vs tanks)

is there any reason to build tanks anymore :/

to clarify PD was buffed from already being strong before all these changes (as in pre bug fix)
and RA was nerfed?


This ^ RA and PD are broken, RA was already broken(due to an accidental boost by ivan that wasnt asked for), but now pd has an added +1 def to inf and militia compared to what it had originally before the change where people already considered it op.
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13.09.2015 - 06:23
Escrito por Permamuted, 13.09.2015 at 06:14

Escrito por Exo-K, 13.09.2015 at 06:02

Umm, so RA now has -1 in cities... and 9attack RA tanks are now fighting 9defence PD infantry (since PD inf 7def + 1 for in city and +1 vs tanks)

is there any reason to build tanks anymore :/

to clarify PD was buffed from already being strong before all these changes (as in pre bug fix)
and RA was nerfed?


This ^ RA and PD are broken, RA was already broken(due to an accidental boost by ivan that wasnt asked for), but now pd has an added +1 def to inf and militia compared to what it had originally before the change where people already considered it op.


100cost tanks 70cost inf and -1 deff on both (as well as militia) maybe more reasonable (and FFS GET RID OF THE DAMNED +COST TO MILITIA, IT MAKES NO SENSE HAVING TO PAY FOR UNITS I GET IN TAKING CITIES

PS: the strat is relentless attack, I shouldn't be punished financially for taking cities... I know a little extra upkeep cost doesn't sound like a lot but idk about others but when I play RA I end with hundreds of militia that just waste cash
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The best players are those who think outside the box and aren't afraid to try something new
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13.09.2015 - 15:44
Escrito por Amok, 11.09.2015 at 03:30

As you all know, the recent fix to make the city & defence line defence bonuses actually work had affected the game balance. We release that this had made some people unhappy and frustrated, hence the need to find some sort of solution.
So may I suggest that everyone posts their solution to this problem (nerfs/buffs/etc) or upvotes if someone's already proposed it? Please no offtopic or discussion here, just the proposals. Also make sure you've checked the existing ones first to avoid duplicates. Simply upvote if it's already been posted. I must stress that completely reverting the changes and reintroducing the bug back is not an option.

Also, please check out this thread first: http://atwar-game.com/forum/topic.php?topic_id=21511

Cheers!


Hello Amok,

why did you remove the city bonus for infantry? Many people agreed my suggestion
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"War is nothing but a continuation of politics with the admixture of other means."
― Carl von Clausewitz
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14.09.2015 - 02:43
 Amok (Administrador)
Escrito por Lemonade, 13.09.2015 at 15:44

Hello Amok,

why did you remove the city bonus for infantry? Many people agreed my suggestion

To make the balance the same as it was before, essentially.
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14.09.2015 - 05:29
Ghost
Cuenta eliminada
Escrito por Amok, 14.09.2015 at 02:43

Escrito por Lemonade, 13.09.2015 at 15:44

Hello Amok,

why did you remove the city bonus for infantry? Many people agreed my suggestion

To make the balance the same as it was before, essentially.

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14.09.2015 - 06:04
Escrito por Amok, 14.09.2015 at 02:43

Escrito por Lemonade, 13.09.2015 at 15:44

Hello Amok,

why did you remove the city bonus for infantry? Many people agreed my suggestion

To make the balance the same as it was before, essentially.


Okay, back to the beginning: some people raised suspicion, that the battle mechanism does count wrong for infantries, because they were overproportional weak .Now (after 2 years), you guys fixed this "broken" algorithmus and Infantry grew stronger in defence. About 15% for normal Infantry and 30% for PD. I agree, that 30% are the way too much but 15% looks good for many people. Now, nothing changed and they are overproportional weak again
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"War is nothing but a continuation of politics with the admixture of other means."
― Carl von Clausewitz
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14.09.2015 - 06:25
Relentless Attack and Blitzkrieg doesn't use this bonus because their strategy nullify it. The Nerf had made them stronger. Now the offensive strategies are strong and PD cannot match their attack (7 def vs 8 attack for most offensive units, 8 vs 9 if it is PD vs RA).

I would had love if the +1 def to both militias and infantries had waited a time before taking it back. I mean, we didn't even got to test it to see if it is really as "OP" as people says...

Escrito por Exo-K, 13.09.2015 at 06:02

is there any reason to build tanks anymore :/


You've forgot that Infantries only have 4 attack. Expanding with them is a mess.
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14.09.2015 - 06:52
Escrito por clovis1122, 14.09.2015 at 06:25

Relentless Attack and Blitzkrieg doesn't use this bonus because their strategy nullify it. The Nerf had made them stronger. Now the offensive strategies are strong and PD cannot match their attack (7 def vs 8 attack for most offensive units, 8 vs 9 if it is PD vs RA).

I would had love if the +1 def to both militias and infantries had waited a time before taking it back. I mean, we didn't even got to test it to see if it is really as "OP" as people says...


i agree with clovis. Attacking units are so strong and nobody can say "it was just a bad roll" anymore.

edit: just remove the +1 def for neutral infantry
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"War is nothing but a continuation of politics with the admixture of other means."
― Carl von Clausewitz
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14.09.2015 - 09:09
Escrito por clovis1122, 14.09.2015 at 06:25

Relentless Attack and Blitzkrieg doesn't use this bonus because their strategy nullify it. The Nerf had made them stronger. Now the offensive strategies are strong and PD cannot match their attack (7 def vs 8 attack for most offensive units, 8 vs 9 if it is PD vs RA).

I would had love if the +1 def to both militias and infantries had waited a time before taking it back. I mean, we didn't even got to test it to see if it is really as "OP" as people says...

Escrito por Exo-K, 13.09.2015 at 06:02

is there any reason to build tanks anymore :/


You've forgot that Infantries only have 4 attack. Expanding with them is a mess.


you speak like people were previously of the opinion that defence was lacking on aw and pd was underpowered, quite the oppposite actually. Why would we check to see if its "op" when a quick search on general discussion with the word perfect reveals several threads along the lines of "pd is op and needs a nerf". Nowhere is there any players seeking a boost to pd. It is still the most popular and versatile strat on atwar. People here seem to wish for it also to be the most powerful.
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14.09.2015 - 09:16
Stryko
Cuenta eliminada
Hmm I recall that it was a bug, and if I'm not mistake AlexMeza was saying that sometimes the defense bonus worked so I agree that making it 0 has made PD considerably weaker. This means that PD had +1 defense (compared to other inf based strat) only sometimes. I'm not sure what the next step is to make that balance, maybe make +1 militia for PD but we'll see what people suggest I guess.
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14.09.2015 - 10:14
Escrito por Guest, 14.09.2015 at 09:16

Hmm I recall that it was a bug, and if I'm not mistake AlexMeza was saying that sometimes the defense bonus worked so I agree that making it 0 has made PD considerably weaker. This means that PD had +1 defense (compared to other inf based strat) only sometimes. I'm not sure what the next step is to make that balance, maybe make +1 militia for PD but we'll see what people suggest I guess.


alex has no proof that it ever worked. He said he "thinks" that it used to work. To my knowlege, it hasnt worked for over a year. Amok can probably have a guess at just how long this bug existed, did it occur randomly after an update or was it always there. I am willing to bet it was always there.
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14.09.2015 - 10:24
Stryko
Cuenta eliminada
I guess we can say there's no proof of it as of now, but if PD is "unchanged" in this state, then it is pretty weak in 3 way battles. boosts/nerfs we need to be careful and not just like any idea.
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14.09.2015 - 13:29
Escrito por Guest, 14.09.2015 at 10:24

I guess we can say there's no proof of it as of now, but if PD is "unchanged" in this state, then it is pretty weak in 3 way battles. boosts/nerfs we need to be careful and not just like any idea.


actually with 8/8 in a gen stack,(8 att tanks and 8 def inf) it is one of the strongest. Particularly vs tanks as pd has 9 def vs those in a 3 way battle.

only sm gc and if are superior.
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