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Perhaps the units that are involved in the making of the walls shouldn't break when 1 unit attack them. If the units survived the assault, why do they regroup and dissociate from the wall position?
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No.
Why not?
You can make a wall of 100 infantries, add 100 for the other stack and add a general in one of they.
600+600+200=1400 def.
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And if you can afford to create units of such massive defense, perhaps you've earned the defense they provide.
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~goodnamesalltaken~
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No.
Why not?
You can make a wall of 100 infantries, add 100 for the other stack and add a general in one of they.
600+600+200=1400 def.
How would that be any different from having the units inside the city? Actually, it would be even weaker because inf don't get the +1 city bonus.
+1 support OP
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You may not have heard of me yet. It doesn't matter; you will soon enough.
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Cherse Publicaciones: 329 De: UK
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Not sure if this idea has been discussed recently... but I would support walls that don't fall apart under failed attacks.
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AlexMeza Cuenta eliminada |
Don't support because raetahcodeupon is right.
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I'm against this...
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The funny thing about this is by the time you realize that this is completely pointless, it's too late to stop reading.
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This is such a shit idea
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[pr] Commando Eagle: duel?
[pr] Commando Eagle: i have to regain back the lost elos and gain extra as punishment for rush
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Escrito por Dbacks, 04.11.2012 at 11:50
This is such a shit idea
+1
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Cherse Publicaciones: 329 De: UK
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See hattops and mr kurtz's reply.
i think it would encourage more creative strategic play with walls, be more realistic, and make a bigger deal out of taking cities.
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I support this, it would encourage more tactical gameplay.
only people who who moan at this is players who use a lot of stealth I think. That being said i am one of those people, and relish the challenge it could bring.
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Cherse Publicaciones: 329 De: UK
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Perhaps more realistic gameplay also?
pics related
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AlexMeza Cuenta eliminada |
Nah this would completely change the game, actually the game is good for me.
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