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Publicación original

Publicado por clovis1122, 03.09.2015 - 11:21
After seeing how the first 5 votes of my poll about SL arrows vs HTML emphasis were all to the arrows, I though it would'be useful to make a thread with the HTML features that were better / preferred as they were in SL.

Here are some of my comparison.






1. Name everywhere.

What do you think about everytime you see a city, a stack, you always see your name up? I personally like when you don't - makes it looks more like "First person" game than HTML's way "3rd person" game.

SL:
HTML:




2. Dragging stack of troops.

Being fast is important for us, the quick-gameplay players. That's why we don't have much time to spend opening the troop movement bar. We just put our cursor in the city and move it. In HTML the admins also added the 'text' to the troops, which add an useful reference for some, but an useless text for us. It is even bad displayed when the troop stack is big enough (This is a bug). But even with the bug fixed, I'd still prefer the horizontal troop stacking. How about you?

SL:
HTML:




3. Zoom bugs! .

Being honest I will miss them because I was used to play with them a lot, but Amok had already said that they aren't coming back. Even if most of us wanted it back, admins are the ones who have the final decision in this. I just wanted to make this case before anyone else tries to do it.

Being said, some of them can still be done. They're just harder to be done. Once again, don't ask for make those bugs easier, cause it won't happen.




4. My friends!

Now this is a pretty controversial one. I personally like SL one, but I have to admit the HTML one have some cool things. Some things like, for example, the fact that you aren't able to see ignore / mods in contact or that the bar is at the right of the chat can be fixed, what I'm talking about is the design.

SL



HTML



The 'Contact' bar in HTML is something new that allows you to see the players in-game and their rank, something that you can already do in the 'player' tab. But the game tab also allows you to pr them and to see, if they disconnected, how much time they have off. The whole tab also looks nicer / well-worked than the SL one.

What I dislike, compared to SL is really the space it takes of the screen. I think it is too big. I also consider useless to see the rank of the player there (we have players tab for this and more information!) and to minimize it (WHY would anyone minimize this? Can be easy open & closed).






What do you think about this? Is there anything you like in SL more than in HTML?
28.10.2015 - 10:16
I finally found out where those units text should'be..

Was playing a scenario (default map players can't into adapt!) and found out one unit that had seemed to have extra HP (38 HP to be exact)... However when I hover over its name, I couldn't see it.




Back in SL when you would hover over an unit's image, you could see his name. But in HTML you can't. Here is an example...



Hovering over cruisers (yes they are cruisers) won't display their name. But battlescreen is not the only place where this feature used to work in...



It doesn't work outside of battle screen, either.
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28.10.2015 - 10:43
The game play is definitely slower in html.. you can no longer click and drag a stack immediately after you have dropped it in a location (when moving through trans passages this is a serious time constraint), It also makes walling a huge pain in the ass, however the hotkey is useful.. but lag still makes mass walling a pain in the butt.. you have to wait for the browser ( I use chrome, can't be dealing with IE fags) to catch up with each single click before you can place the units.
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28.10.2015 - 20:15
I can't see the texts here either...

When you hover over it in SL, you could see the players who didn't had end turn.



I wonder if the hovering over those features will be added back...
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29.10.2015 - 03:50
 Amok (Administrador)
Escrito por clovis1122, 28.10.2015 at 20:15

I can't see the texts here either...

When you hover over it in SL, you could see the players who didn't had end turn.



I wonder if the hovering over those features will be added back...

They will all be added back, it's just that they're easy to miss because they're not visible. Please keep reporting if you find any other place where we've missed the 'hover over things'
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