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I Give right of passage to denmark
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1 militia from syria to egypt
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ho
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Darth. Publicaciones: 3783 De: India
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Cita:
Swedes declare WAR on Russia, occupying their capital and forcing them to sue for peace
How did Sweden occupy Russia's cap? Unless the capital is St. Petersburg and not Moscow.
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Move 2 infantry from Silesia to bohemia
Thats all for now
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Move 2 infantry from Silesia to bohemia
Thats all for now
You haven't been paying attention.
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Someone Better Than You
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Move 2 infantry from Silesia to bohemia
Thats all for now
You haven't been paying attention.
Yeah i just got home, skimmed over
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Retreat from Bohemia
The Prussians have opted to retreat to Silesia, in the pursuit the austrians have slain the prussian artillery train, 2 prussian cavalry, and 1 prussian infantry regiment.
Effects:
Austrians have liberated Bohemia from Prussian occupation
Prussians may adjust their moves...
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==Turn 6: September 1796==
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I would like to use both of my PAP for diplomatic overture on France. Aka become allies
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The French Republic gracefully accepts the alliance with the Prussian Empire whose Kaiser has shown the willingness to support the Revolutionary cause and has embraced liberalization programs within his own country.
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Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
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Move my troops to mecklenberg and annex it.
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British Movements
9 fleets from gulf of bothinia to north atlantic
All armies to ireland to supress unrest
"At the end of every one of the owning nation's turns that it has military units in the region, the player may roll to put down the uprising. He rolls two dice. If the die roll is equal to or less than the number of military units in the region, the uprising is put down. If the roll is higher than the number of military units in the region, then the player loses one unit from the troops in that region"
Aetius: suppression of irish uprising roll, must be 9 or less to succeed
Aetius rolls 2d6 = 10
The United Irishmen, a republican revolutionary group incited and supported by the French have been attacking supporters of the British. This has now escalated to attacking small british army camps es as well as ambushing squads in small engagements across the country. So far, attemps by the British government to destroy them have failed.
suppression fails, lost -1 infantry
Austrian Movements
Cita:
One cavalry attacks Berlin from Saxony, everything else charges the French in Bavaria
A battle breaks out in bavaria...
Austrians have captured the prussian capital
French Movements
All forces retreat to France
Spain Movements
?
Prussian Movements
?
Russian Movements
Cita:
move unnits from north russia to Peters.
I move elite inf from Astrakhan to Donetsk.
Ottoman Movements
?
Danish Movements
Move my troops to mecklenberg and annex it.
One die is rolled. If a "5" or higher is rolled (with the modifiers below added), the attempt was successful, and no resistance occurred.
Add "2" to the roll if the annexing nation has 7 or more military units in the Minor Nation.
Aetius: danish annexation of mecklenburg
Aetius rolls d6 = 3 (3)
Effect: Mecklenburg annexed peacefully
Citing old medieival claims of the Principality of Rügen, the Danes have entered the region of Mecklenburg, the Duke of Mecklenburg-Schwerin has no choice but to conclude that the Danes now have soverignty. As an act of genorisity he has kept his title and rules in Denmark's name as an autonomous state."
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MEANWHILE IN MRARMYLAND
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Someone Better Than You
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Battle of Ulm (in Bavaria)
French Front Rank: 5 Infantry
French Rear Rank: 2 Artillery
Austrian Front Rank: 11 Infantry
Austrian Rear Rank: 3 Artillery, General von Leibrich, 1 Cavalry
PKING plays his card: #45 - Fire (All fire attacks made by the player's infantry and artillery during the next turn are +1 to hit. - Battle -)
Round 1: 5 French infantry fire: 0 hits, 2 rear rank french artillery fire: 0 hits
ZEPH plays his card #28 - En Avant (Roll 2 extra dice in a battle phase ) and #61 Charge in Column (Roll 2 dice for one inf the entire battle)
Round 1: 11 Austrian infantry fire: 0 hits, 3 rear rank austrian artillery fire: 0 hits
Round 2: 5 French infantry fire: 3 austrian infantry routed, 2 rear rank french artillery fire: 0 hits
ZEPH plays his card #58 Nationalism (+1 on their rally rolls for this battle)
Round 2: 8 Austrian infantry fire: 1 french inf routed, 3 rear rank austrian artillery fire: 0 hits, 1 cavalry move up and charge: 1 french inf routed, 0 rallies
Round 3: 3 French infantry fire: 0 hits, 2 rear rank french artillery fire: 0 hits
Round 3: 8 Austrian infantry fire: 0 hit, 3 rear rank austrian artillery fire: 1 french inf routed, 1 cavalry move up and charge: 0 hit, 1 Infantry Rallied
Round 4: 2 French infantry fire: 0 hits, 2 rear rank french artillery fire: 0 hits
Round 4: 9 Austrian infantry fire 1 french inf routed, 3 rear rank austrian artillery fire: 1 french inf routed - front rank has collapsed French have routed, 0 rallies
PURSUIT: 2 French Artillery cut down
Result: Austrian Victory
French Casualties
-5 infantry
-2 Artillery
Austrian Casualties
-2 infantry
Effects: Austrians gain 1 Political Action Point for winning a major battle
Austrians gain 2 Cards for winning a major battle
French gain 1 Card
Frenxh roll commitment roll for losing more than 6 units
"Aetius: French Commitment roll, if higher than 9, they surrender the war
Aetius rolls 2d6 = 12 " French Sues for peace
-Austria gain 2 PAPs (he has total of 3 now)
-France loses 2 PAPs (he has 0 now)
Occupation of Berlin
Passing through Saxony, an Austrian cavalry division sweeps into the undefended Berlin causing mass chaos and for the government to lose complete faith in the army and the war.
Effect:
-Austrians occupy the Prussian capital
-Prussia rolls commitment roll
"Aetius: prussian Commitment roll, if higher than 6, they surrender the war
Aetius rolls 2d6 = 11" Prussia sues for peace
-Austria gain 2 PAPs (he has total of 2 now)
-Prussia loses all PAPs (he had none)
From rules:
After a nation sues for peace, all nations that were at war with it are now neutral. The loser must lose 2 PAP's, and the winners gain PAP's: (2 for the first nation to declare war on the loser, 1 for the second nation, and none for other nations who declared war thereafter). After the end of the war none of the winning nations may declare war on the losing nation for 12 turns (1 year), although the loser can declare war on any of them.
Immediately after the war ends, the winning nations hold a "Congress" to divide the spoils. Each nation takes turns annexing one region belonging to the loser. The first nation to declare war on the loser chooses first, the second next, and so on until no one wants or can afford any more (see Annex Region above). The loser may, of course, negotiate deals with the winners to influence them in their decisions.
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URAAAAAAAAAAAAAAAAAAAAAAAAAA
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Someone Better Than You
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Ok Treaty of Munich has been passed - Austria demands Silesia from Prussia, and Flanders and Holland from the French spending 4 paps. The Hapsburg juggernaut has returned.
Napoleon has returned to Provence, General Bernadotte and the Flanders army have returned to Picardy
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All spain wants is a happy, fun world where Gibralter is owned by Spain. That's all we want, how difficult is that to achieve.
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News of the Treaty of Munish reaches the homeland. As word spreads of the French defeat, protest erupt throughout the country.
The National Assembly calls an emergency session as rival militias begin to usurp power from Paris as fear of a British invasion and military defeat grip the citizens of the French Republic.
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Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
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Ok I am a giant powerhouse for some reason something happened idk
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Someone Better Than You
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I buy one PAP, one artillery, one cavalry, one elite infantry and two infantries, I also use my cav card, and as for my actual turn I attempt to annex Thuringia
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Someone Better Than You
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Also I declare protectorate over Baden
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Someone Better Than You
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Purchase 1 infantry and make it elite
+ Leader (Trinidad)
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Buying 1 leader ( Aydinlar ), 2 irr cav, 1 militia in Constantinople + use card to get 1 inf
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ho
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I buy one PAP, one artillery, one cavalry, one elite infantry and two infantries, I also use my cav card, and as for my actual turn I attempt to annex Thuringia
I believe for production turns we can only produce troops (I think ottoman made similar mistake earlier when he bought troops and said he was going to attack russian army), I don't think we can do anything else (unless I'm wrong D=)
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Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
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Buying four calvary divisions who shall be deployed to Picardy.
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Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
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I believe for production turns we can only produce troops (I think ottoman made similar mistake earlier when he bought troops and said he was going to attack russian army), I don't think we can do anything else (unless I'm wrong D=)
It's just my moves for my turn whenever it comes -_-
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Someone Better Than You
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