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First/ great!
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?
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Black Shark Cuenta eliminada |
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THIRST.
Btw, thank you based mods. You get out updates while coding HTML. But when is HTML though? We've waited for OVER 9000 YEARS months now. Did something happen?
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Nice to see some changes
RA and GC especially. I hope this will make them more viable for competitive gameplay. Overall, I think that all of these changes are good. Thanks!
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"Riddle me this, Riddle me that...?" - The Riddler
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All small changes, even the hardcore conservatives shouldnt be able to complain too much.
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OMFG why did u guys changed GC
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OMFG why did u guys changed GC
Cause it sucked.
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GC was OP
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Scelesta Cuenta eliminada |
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possible to use Hybrid warfare now with extra range due to no nerf to cost on transport.
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Hi
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Well done
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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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I dont play any of these so who cares
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RA now 100 cost.... time for test
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Escrito por Nations, 06.10.2014 at 17:40
I dont play any of these so who cares
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Death1812 Cuenta eliminada |
Death1812 Cuenta eliminada
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IF already hard enough to use without ur range dont ruin it competely its short range already stops it from being a competitive strategy.
The IF nerf on transport range was reduced from 3 to 2. IF is actually stronger now.
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Desu Publicaciones: 898 De: Canada
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Or, hyabusarider, you could just stop abusing global for your own needs. It's for game advertisement. Don't bring this up again. You know you are in the wrong.
On Topic: Good adjustments, we'll see how they play out. I really enjoyed IF's new capabilities so far, despite not changing much.
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GC was OP
lolno
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Thank goodness you didn't touch my PD.
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Relentness attack tank cost 100.Now it will be great and Hybrid warfare can now be played!
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OMFG why did u guys changed GC
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And I already saw cry threads about RA
Dont nerf/boost GC anymore omfg.
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Thank goodness you didn't touch my PD.
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OMFG why did u guys changed GC
because militia>2tanks for lols
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Our next Moments are Tomorrows Memories
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OMFG why did u guys changed GC
because militia>2tanks for lols
hue O_O u knw 3 tanks can kill 5 militia and if u send 3tanks and 1 inf ull surely win the fight against 5 militias
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OMFG why did u guys changed GC
because militia>2tanks for lols
hue O_O u knw 3 tanks can kill 5 militia and if u send 3tanks and 1 inf ull surely win the fight against 5 militias
i just know that my 5tanks with generl cannot kill 6netural militia when i cw or duel
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Our next Moments are Tomorrows Memories
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OMFG why did u guys changed GC
because militia>2tanks for lols
hue O_O u knw 3 tanks can kill 5 militia and if u send 3tanks and 1 inf ull surely win the fight against 5 militias
i just know that my 5tanks with generl cannot kill 6netural militia when i cw or duel
mayb ur with bad luck!!
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OMFG why did u guys changed GC
because militia>2tanks for lols
hue O_O u knw 3 tanks can kill 5 militia and if u send 3tanks and 1 inf ull surely win the fight against 5 militias
i just know that my 5tanks with generl cannot kill 6netural militia when i cw or duel
mayb ur with bad luck!!
im cursed ):
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Our next Moments are Tomorrows Memories
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OMFG why did u guys changed GC
because militia>2tanks for lols
hue O_O u knw 3 tanks can kill 5 militia and if u send 3tanks and 1 inf ull surely win the fight against 5 militias
i just know that my 5tanks with generl cannot kill 6netural militia when i cw or duel
mayb ur with bad luck!!
im cursed ):
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Our next Moments are Tomorrows Memories
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What is next ? Maybe + 5 capacity for NC sea trans, + 10 range for them and + 6 att. for destroyers...
I think boosting noob strategies like blitz and ra, is bla. RA tank cost 100, has 10 att. lol, inf. cost 80...
Everything is wrong with RA at the moment. It's also consuming 90% of low rank players
These types of strategies (noob / troll strategies like ra and blitz) should be nerfed, certainly by any means not be boosted, with free tanks or unlimited range or similar.
Every single stratergy should be difficult to play, definitely not making strategies like blitz and RA strong. Low ranks will continue to use them, and never understand the game.
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http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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What is next ? Maybe + 5 capacity for NC sea trans, + 10 range for them and + 6 att. for destroyers...
I think boosting noob strategies like blitz and ra, is bla. RA tank cost 100, has 10 att. lol, inf. cost 80...
Everything is wrong with RA at the moment. It's also consuming 90% of low rank players
These types of strategies (noob / troll strategies like ra and blitz) should be nerfed, certainly by any means not be boosted, with free tanks or unlimited range or similar.
Every single stratergy should be difficult to play, definitely not making strategies like blitz and RA strong. Low ranks will continue to use them, and never understand the game.
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Our next Moments are Tomorrows Memories
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What is next ? Maybe + 5 capacity for NC sea trans, + 10 range for them and + 6 att. for destroyers...
I think boosting noob strategies like blitz and ra, is bla. RA tank cost 100, has 10 att. lol, inf. cost 80...
Everything is wrong with RA at the moment. It's also consuming 90% of low rank players
These types of strategies (noob / troll strategies like ra and blitz) should be nerfed, certainly by any means not be boosted, with free tanks or unlimited range or similar.
Every single stratergy should be difficult to play, definitely not making strategies like blitz and RA strong. Low ranks will continue to use them, and never understand the game.
you have a point, people tend to move on from ra though after they encounter a few pd/sm/gw players and get hammered. this boost wont change that. Blitz is fine atm, its still weak but it has a niche. RA would need to undergo a lot of changes to make it interesting and competitive, but given the fact that in most competitive games defense is so important, i genuinely have no ideas on how to approach it.
Really the ra boost wasnt given much thought, it was more of a "ra sucks and nobody wants to try approaching a more creative attempt to boost it so lets just make the tanks stronger".
the gc if and ds boosts tho are good. hw is another issue, its improved a lot and is more playable, but it still will get torn to pieces by pd imp sm or gw...
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What is next ? Maybe + 5 capacity for NC sea trans, + 10 range for them and + 6 att. for destroyers...
I think boosting noob strategies like blitz and ra, is bla. RA tank cost 100, has 10 att. lol, inf. cost 80...
Everything is wrong with RA at the moment. It's also consuming 90% of low rank players
These types of strategies (noob / troll strategies like ra and blitz) should be nerfed, certainly by any means not be boosted, with free tanks or unlimited range or similar.
Every single stratergy should be difficult to play, definitely not making strategies like blitz and RA strong. Low ranks will continue to use them, and never understand the game.
you have a point, people tend to move on from ra though after they encounter a few pd/sm/gw players and get hammered. this boost wont change that. Blitz is fine atm, its still weak but it has a niche. RA would need to undergo a lot of changes to make it interesting and competitive, but given the fact that in most competitive games defense is so important, i genuinely have no ideas on how to approach it.
Really the ra boost wasnt given much thought, it was more of a "ra sucks and nobody wants to try approaching a more creative attempt to boost it so lets just make the tanks stronger".
the gc if and ds boosts tho are good. hw is another issue, its improved a lot and is more playable, but it still will get torn to pieces by pd imp sm or gw...
Hybrid warfare is more of a world map strategy. it power is disperse with marine for continental invasion
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Hi
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What is next ? Maybe + 5 capacity for NC sea trans, + 10 range for them and + 6 att. for destroyers...
I think boosting noob strategies like blitz and ra, is bla. RA tank cost 100, has 10 att. lol, inf. cost 80...
Everything is wrong with RA at the moment. It's also consuming 90% of low rank players
These types of strategies (noob / troll strategies like ra and blitz) should be nerfed, certainly by any means not be boosted, with free tanks or unlimited range or similar.
Every single stratergy should be difficult to play, definitely not making strategies like blitz and RA strong. Low ranks will continue to use them, and never understand the game.
lol, i love how u talk as if PD takes more skill than other strats, Infantry has 10 defense and cost 50, tanks cost 100 and have 9 attack.
PD needs a nerf
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Exo-K Publicaciones: 403 De: Australia
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PD?!?! NERF?! D:
YOU MONSTER HOW DARE YOU EVEN SUGGEST SUCH A THING!! ;-;
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The best players are those who think outside the box and aren't afraid to try something new
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Escrito por Tundy, 09.10.2014 at 18:39
tanks cost 100 and have 9 attack.
7, 8 with gen.
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http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
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Escrito por Tundy, 09.10.2014 at 18:39
tanks cost 100 and have 9 attack.
7, 8 with gen.
He means with RA
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?
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Indian Tiger Cuenta eliminada |
Indian Tiger Cuenta eliminada
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Relentless Attack is now a viable strategy.
Hurrah. Now I can do something interesting with my SP instead of buying that bunch of expensive infantry upgrades.
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Relentless Attack is now a viable strategy.
Hurrah. Now I can do something interesting with my SP instead of buying that bunch of expensive infantry upgrades.
Lol stap, infantry is superior
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Escrito por Tundy, 24.10.2014 at 11:49
Lol stap, infantry is superior
Infantry is very nice indeed.
But right now for me, a -1 defense of RA is a lot easier to deal with than the -1 range of PD. Especially when RA is essentially a rushing strategy and can therefore pull a very nice turn 1 expansion.
Call me noob or whatever, but that's how I feel after several miserably failed games of PD.
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Relentless Attack is now a viable strategy.
Hurrah. Now I can do something interesting with my SP instead of buying that bunch of expensive infantry upgrades.
Imperialsit can't beaeat ra in a tightly money game
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Hi
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In talos map:
Infantry have 8 defense with bonus, and cost 90
Tanks ( in this chase spearmens) cost 120 with 8 attack.
This is what I call balance
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In talos map:
Infantry have 8 defense with bonus, and cost 90
Tanks ( in this chase spearmens) cost 120 with 8 attack.
This is what I call balance
nobody plays talos maps, besides LOTR fans.
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In talos map:
Infantry have 8 defense with bonus, and cost 90
Tanks ( in this chase spearmens) cost 120 with 8 attack.
This is what I call balance
I like Greek world it a good map where i can use rentless attack strategy
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Hi
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What is next ? Maybe + 5 capacity for NC sea trans, + 10 range for them and + 6 att. for destroyers...
I think boosting noob strategies like blitz and ra, is bla. RA tank cost 100, has 10 att. lol, inf. cost 80...
Everything is wrong with RA at the moment. It's also consuming 90% of low rank players
These types of strategies (noob / troll strategies like ra and blitz) should be nerfed, certainly by any means not be boosted, with free tanks or unlimited range or similar.
Every single stratergy should be difficult to play, definitely not making strategies like blitz and RA strong. Low ranks will continue to use them, and never understand the game.
I agree 100% RA should get an attack nerf if its now cheaper, or pd should get a price cut or +1 defence.
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We are not the same- I am a Martian.
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