31.12.2018 - 18:10
This guide shows the chance of winning battles vs neutrals if you send X amount of units. Expanding efficiently is one of the steepest learning curve in atwar so use this to learn how many units to send in your expansion. All of this is assuming your units have 5 crits. Result may change slightly if you have more or less crit so adjust accordingly. How much you send is vertical axis. Expanding vs militia using 4 attack unit (infantry). Expanding vs infantry using 4 attack unit (infantry) Expanding vs militia using 3 attack unit (imp infantry) - tested with 5% crit. Expanding vs infantry using 3 attack unit (imp infantry) - tested with 5% crit Expanding vs militia using 7 attack unit (marines, imp tanks, pd tanks, nc tanks, etc...) Expanding vs infantry using 7 attack unit (marines, imp tanks, pd tanks, nc tanks, etc...) I will expand this thread later with tanks (8 att) vs militia/inf and also special amounts people may send or I send.
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Sir Hawk Cuenta eliminada |
31.12.2018 - 18:25 Sir Hawk Cuenta eliminada
I'm not gay but I fucking love you, Witch. My spiritual teacher <33
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31.12.2018 - 19:19
And this goes to show how there is no such thing as "skill" in AtWar, it's all about luck and percent chances...
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31.12.2018 - 19:24
Skill is knowing how much to send.
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31.12.2018 - 19:29
I can send 1 unit to every player, every city, and there is ALWAYS a percent chance that it will be bugged (turn blocked). Also, there is a percent chance I can take down almost everything with a single unit, or far fewer units than are really optimal according to your chart.
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31.12.2018 - 19:32
Sure you can do that but then you get capped t3 because you lost a bunch of units trying to tb.
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Sir Hawk Cuenta eliminada |
31.12.2018 - 19:33 Sir Hawk Cuenta eliminada
so use ur brain innit
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31.12.2018 - 19:35
Look, I've played this game before and I'll play it again. I know my way around these sorts of units and chances, I think I know better than most people who claim to know this. All somebody has to do is go LB (which your chart deliberately ignores) and then you have a +17% chance of turn blocking all units. There is really no math behind it, it is simply a bug that should have been fixed years ago. Think again.
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31.12.2018 - 19:40
wut
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Sir Hawk Cuenta eliminada |
31.12.2018 - 19:42 Sir Hawk Cuenta eliminada
it's not a bug when Amok (or Ivan? idk) said turnblock is meant to be a way of stopping other units to move, besides think about why we've got the 'safer transportation' upgrade.... i'll make it simple for you, it's another way of avoiding turnblocks for transportation like air trans n naval trans but not guaranteed tho
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31.12.2018 - 21:55
wasn't it established tbs aren't bugs?
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01.01.2019 - 08:27
Would it be possible to do a 3D plot that shows the chances if you combine infs and tanks, or infs and marines?
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01.01.2019 - 08:42
I assume this is all things equal, would be really neat to make it for different strats like IF or LB. I made one for LB a while back and kept it within clan, but it had some strange percentages
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15.05.2020 - 16:16
Updated with 3 att 5 crit units. (Imp infantry, also applicable for militia vs neutral although militia has less crit so adjust accordingly)
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15.05.2020 - 21:26
According to the Luketan theory of Relative Atwarology, accompanied by the Lelouch spreadsheet mathematics formula, and by the consensus scientific agreement this thread by mr. Doctor is correct.
---- ''Everywhere where i am absent, they commit nothing but follies'' ~Napoleon
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15.05.2020 - 21:32
Does anyone have the link to the battle calculator that gives you a % chance of winning a battle, where you input your unit stack and your opponent's? I used it once but I don't remember where I got it
---- Happiness = reality - expectations
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13.07.2021 - 10:01
First try PD, sent inf units = city militia + 1 (3 inf against 2 mil, 5 inf against 4 mil, etc.) gen in Slovakia Second try PD, same units sent as first time gen in Slovakia Third try PD, sent inf units = city militia + 2 (6 inf against 4 mil, 3 inf against 1mil, etc.) gen in Slovakia
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13.07.2021 - 17:54
Are you kidding? Chances of this happening is like %0,0002 Here's my try, 3 infantry against 2 militia defending, 4 against 3, and 7 against 6. Winning probabilities aren't really changed as I checked, here they are: 3 PD Infantry vs 2 Militia: Wins: 96.21% 4 PD Infantry vs 2 Militia: Wins: 99,80%
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13.07.2021 - 23:52
Ok, here is my try, PD inf with all the upgrades as it is expected on all ranks 11-12+ As u can see, i did it with some risk but all the battles was won, i dont know if u only had bad rolls (after all, always there is a chance of getting bad rolls) 4 inf vs 3 militia in Copenhague: won 3 inf vs 1 militia in Arrhus: won 3 inf vs 2 militia in Amsterdam: won 5 inf vs 3 militia in Praga: won 2 inf vs 1 militia in Berna: won 2 inf vs 1 militia in Zurich: won 3 inf vs 2 militia in Wroclaw: won 7 inf vs 6 militia in Viena: won (this was probably the most risky) 2 inf vs 1 militia in Graz: won 4 inf vs 3 militia in Brussels: won
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14.07.2021 - 00:04
Yeah it's supposed to either happen like this or mine.
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14.07.2021 - 05:56
No I am not kidding I cannot play the game for 3 weeks because of this. Jugers had the same rolls.
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14.07.2021 - 07:26
Yeah i saw it really suck for juger 10 times and still have 60-70% exp fail check screenshot we both PD
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14.07.2021 - 08:52
He should check his battlescreen if he has a bug
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14.07.2021 - 11:01
Looks like upgrades are disabled for Jugers somehow, should ask someone like dave to look into it if it happens very often
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14.07.2021 - 11:02
YoU'rE lYiNg
And no Karlo. Our units act like having 3-4 hp. The upgrades are there, we have 5 capacity AT and so on.
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