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After the release of the Custom maps alpha there's been all sorts of rumors about the future of the game, including various doom and gloom scenarios. Well, now we can finally set all these matters straight.

On the 1st of December we're planning to merge the two separate games we currently have (the old game + Alpha). This is when the hard work some of you put into making custom maps will finally pay off (as people will actually start playing them!)

As part of the process:

  • All existing custom maps will be kept intact.
  • SP and stats from the Alpha will be added to your SP and stats in the old game.
  • Upgrades will be reset (with SP refunded).
  • All players will have access to the game. As in the old version, some features will be Premium-only.
  • All Premium packs will remain, with a few (small) changes. Scenarios pack will be used for custom maps, as well as for scenarios.
  • Basically, things will continue as with a regular update, so DON'T PANIC!

    We want to ensure a smooth transition, so if you have any concerns, let us know and we will do our best to address them.

    --

    We also decided to to a bit of re-branding, changing the game name to atWar. For a transitional period, the name "Afterwind" will be kept as as subtitle ("atWar: Afterwind"). Here's the new logo:



    The reason for the change is that 'afterwind', while being a cool word, has a very obscure meaning, and is not descriptive enough. We feel that atWar sounds more appropriate for a definitive strategy game we are building here.
    The website will be accessible from both http://afterwind.com and http://atwar-game.com

    --
    EDIT: I guess I need to explain our reasoning a bit more.

    Why we feel "Afterwind" is not a very good name:
    The meaning is so obscure that only those who already play the game know it (even then, probably only the hardcore 10% or so). This means if you encounter it browsing the internet, it tells you absolutely nothing about what kind of game this is. Besides, the 'nuke' thing is not so relevant anymore, with the new focus on custom maps and the blend of all places and ages.

    Why we feel "atWar" is a good name:
    It's short, it's straight to the point and it's very descriptive. A lot of people here mentioned that it's generic, but that's kind of what we were going for - not generic, but definitive name, a go-to game when it comes to strategy games. It's generic in the same way "Star Wars" is generic - it's supposed to embody the entire genre. At least, that's where our ambitions are.

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